Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 23-04-2005 , 07:07 PM
bubbleme80's Avatar
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Join Date: Mar 2005
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Head Modeling Next Step

Hi, i modeled 3 heads now. I UVed mapped them, and now i was about to texture them.

But now that i think, i should start putting in hair/ eyelashes/ eyebrows. I'm thinking of using PaintFX in Maya to create them. I've found some tutorials on how to do hair using control curves.

i was wondering, what the most effective and efficient way of creating hair/ eyebrows/ eyelashes with PaintFX would be.

For eyelashes, i think the best way would be using the control curves, but for eyebrows... perhaps using nurbs surface?.. i'm not sure if i should use all same methods on all three different parts of hair.

user added image

*they are 3 seperate files, i just imported them to show on same image file

*i got rid of all refines just for now. i'll add sub-d refines when after textures and hair is all in place

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