Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 12-11-2002 , 10:48 PM
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Pipes!!

THought that I would show you guys what it is that I do at work. I modeled most of this In Maya, but a good portion of it was done in Pds And Microstation. THe scene with everything refereced in weighs in at 1,4xx,xxx faces! I will post a few images, if you have anyquestions please let me know. Bassically, I am showing how this Unit (HRSG) is put together, By Nooter/Eriksen. Can't really post anything on the animation, but I can throw some still shots up here, Its still a WIP, I only have about the casing, Coils (go inside the casing) and the High pressure pipes (red) the Low pressure pipes (blue) and some of the Intermediate pipes (yellow).
If you have seen some of my other post you know this isn't exactly my cup of tea, but its a start. I would appreciate any questions or comments you may have. THanks,
Brian

# 2 12-11-2002 , 10:50 PM
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Oh yeah, everything is 100% to scale, based on a unit that Is currently built and running. Thanks,
Brian

# 3 12-11-2002 , 10:51 PM
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Here is the inside of the casing...

Unfortuantly I am the only one here who knows how to do modeling and animation, so I have to do this on my own start to finnish.


Last edited by brian_ellebracht; 12-11-2002 at 11:36 PM.
# 4 12-11-2002 , 10:52 PM
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This is the Coil being lifted into the casing...

# 5 12-11-2002 , 10:53 PM
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I apologise about the different lighting and such, the final animation will have the same lighting.

# 6 12-11-2002 , 10:53 PM
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well man.. that is some pretty smooth modelin' man, cool.. :p

# 7 12-11-2002 , 10:54 PM
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Here is one last pic, of where i am at right now, with the casing turned off.... shows the coils and the hp and Lp pipes.

# 8 12-11-2002 , 10:56 PM
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Actually two more.... here is a pic of the frames.... oops, wrong pic

# 9 12-11-2002 , 11:03 PM
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and here is a pic of one of the coil mod. drains. THanks, if you want to see a pic of anything else please let me know. The final animation is going to be around 18,000 frames!! it will take almost 20 days : ( render on just my machine. I also have a dual xeon. Does ne body know if there is a network render that does not requrire maya to be on all of the other machines?? That would save so much time, we have about 21 P4's 1.8, but none of the have Maya. : ( We only have one seat in Maya. Thanks,
Brian

# 10 12-11-2002 , 11:07 PM
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Is this some kind of "clean" powerplant?


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# 11 12-11-2002 , 11:38 PM
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Lol. Yeah thats funny. One of the benifits of using an animation instead of real footage.
Brian

# 12 13-11-2002 , 12:20 AM
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wow, wow, wow incredibleuser added image


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# 13 13-11-2002 , 03:59 AM
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hey, if you guys need more 3D help, I'm available. user added image I don't live that far from MO, either... I'm in MS. user added image Let me know.

Excellent work!

# 14 14-11-2002 , 09:58 PM
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Hello, Here are the coils with GI_Joe. Its a little light, and it sure did take a while to render. Thanks,
Brian

# 15 15-11-2002 , 08:28 AM
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kick butt renders...

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