This is my second serious render: a window with flowers (I think it's in Italy). I used Mental Ray (but only Maya materials), GI, FG and HDRI. I also used photoshop to correct saturation and blur.
I hope you like it. Any comments and critics are welcomed.
Which bricks are you referring to? The red ones? When you say occlusion, do you mean an ambient occlusion as a MR material (for example, connected to the ambient node of a Lambert material)?
1) the flowers on the window...try using pfx and convert to polys, or something else.
2) the bump map that someone else mentioned, it needs better definition. Maybe the resolution on your text file is not high enough...tried displacement + bump?
3) Not sure if there is a benefit of using ambient occlusion if you are already using FG (someone mentioned to use ambient occlusion). But you can try and see what happens.
4) the Glass window is too smooth.
5) the background wall doesnt look as part of the picture.
The flowers were made with paint effects and then converted to polys. Then, I changed saturation and contrast in photoshop because they looked really ugly. Also, I don't know why, but the back buildings and the church (or whatever it is) lacked of deepness, I mean, they seemed to be at the same plane of the front building. So I used some blurring, but you see; now they look too blurred. Finally the glass was too hard to reproduce so I just used the same image from the real photo and pasted onto the final render (I know this is very cheap, but I was going crazy)
Those are my very "naïf" solutions to solve render issues. I know there's a better way to do it but for now I'm just learning.
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