Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 05-08-2008 , 02:54 PM
Registered User
Join Date: Nov 2007
Posts: 2

problem with extract faces

Hey! I have this weird problem when trying to extract faces from a mesh and I don't know what to do. The extracted face snaps to the grid or it rotates in a weird way..


user added image

user added image

# 2 06-08-2008 , 01:03 AM
Falott's Avatar
Registered User
Join Date: Jan 2005
Location: vienna
Posts: 1,095
try this script. works well but starts to suck after 10k+ polycount

Attached Files
File Type: mel detachseparate.mel (2.8 KB, 203 views)

everything starts and ends in the right place at the right time.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads