Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 10-07-2004 , 02:20 PM
Registered User
Join Date: Jul 2004
Posts: 1

flexors

hi,

I tried to deform fingers with flexors but it's kinda hard... anyone has an idea about how to do it ? I tried smooth bind too but it's even harder.

thanx

# 2 10-07-2004 , 05:18 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
what are you having difficulty with?

In either case, you'll need to make adjustments to the weights. In rigid binding, you choose on a per vertex basis which vertices go with which joints.

In Smooth bind, you use the Paint Weights tool to affect weights on the vertices.

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