This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
there need to be bubbles, liquid on the out-side of the glas (the bit there, when the liquid is cold ) ... of course refractive material, caustics, and something to reflect ...
and the ultra-last bit: citron in the middle as a focus for the eyes
Glass is easy - connect a SamplerInfo node to a Blender node and connect the latter to the Transparency and/or the reflection of your Blinn (or Phong/E)
practice until you like it - there are plenty of tuts on this one.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off