Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 07-10-2004 , 02:20 PM
ade90054's Avatar
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Viewport Reflections

Hi all,

Does anybody know how you can see reflection on your objects in the viewport???

Maya 5.0.1
QuadroFX 3000

Cheers.


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# 2 07-10-2004 , 02:27 PM
mtmckinley's Avatar
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It's impossible, as it's a raytracing feature in Maya and you can't use Maya's raytracing in the real-time viewport.

# 3 07-10-2004 , 02:32 PM
ade90054's Avatar
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Well not quite......

"It's impossible"

Well yes and no, your right about the raytracing and the real time thing, but you can get an approxmation of the reflection, it's abit like shadow mapping, and plus i've seen it done, just don't know how to do it! They look pretty good too user added image


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# 4 07-10-2004 , 02:52 PM
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# 5 07-10-2004 , 03:04 PM
ade90054's Avatar
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sorry, i should of mentioned that it wasn't the 3d scene that was reflecting in the scene I saw but more of an environment map, kinda like an HDRI but used for seeing reflection in viewport.

Does that make sense???


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# 6 07-10-2004 , 03:29 PM
mtmckinley's Avatar
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'Fraid I can't say I've heard of that either.

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