This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Olay and back from the dead!
i haven't used maya in prob 3 years now.. lol
just installed it again and figured i would try to make someting
so..
im starting on a Nissan RPS13 (aka 180sx hatchback) and tuned out and what not.. Slammed, rims, cage, widebody kit.. and a S15 headlight conversion
i started on the windows for the car.. and then ADD kicked in.. so i started to make the rims
and this is what i got so far
I can't seem to get GI_joe to work.. it just crashes maya :S
pic with the start of the fender and rims
gonna do the side skirts next.. then the front bumper/ hood
its hard trying to wing the front end conversion.. lol
yea that is tough. Man im waiting to see how this turns out. U should join the drif comp at sektor-41.com. u build a drift car form head to toe,t hats what my skylines for. then noce ya cars done, u will get a tut on how to do the animation. there isnt any 180's so it would be kool to see this in the comp. the light area does look a bit bumpy but over it looks nice
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