Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 10-09-2007 , 05:30 PM
richardmartin1961's Avatar
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Join Date: Jul 2004
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Texture mapping issue

Hi everyone.

Been bashing my head against the wall with this problem in maya 7. For some reason, as soon as you apply a planer map on an object, it changes the appearence of the texture to a black and white chequer board, and even renders out like that. (happens with all types of maps, and on all axis). Even when you open the UV texture editor it just shows a chequer board.

Any thoughts? (Ive attached a screen shot)

Many thanks

Richard

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# 2 10-09-2007 , 05:40 PM
tweetytunes's Avatar
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Join Date: Jan 2004
Location: Bolton - UK
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i had this problem after I install the pelting tools for maya - it went away after removing them


# 3 10-09-2007 , 06:05 PM
richardmartin1961's Avatar
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Thanks for the reply.

Thats one of the weird things, I havent installed any type of plugin recently. It just started doing it about a week ago.

# 4 10-09-2007 , 06:17 PM
mtmckinley's Avatar
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Make sure "Assign Shaders to Each Projection" is turned off.

# 5 10-09-2007 , 06:18 PM
richardmartin1961's Avatar
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absolute genius.

You have no idea how much that has helped! I owe you, cheers.

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