This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I have been taking a Maya class and trying to apply some of the processes. However, some things are not working that well. attached are captures of a part of a lounge chair. As you can see, when I bevel the geometry I get wacky results.
Any suggestions on how I should approach creating a piece like this? I have been working with polygons and extruding.
Thanks. That worked. After much trial and error and almost 12 hours, I've completed my first model in Maya.
I did the same thing in Sketchup in 15 minutes. Of course I'm now trying Maya and I'm experinced with SU. Also, the SU model does not look nearly as nice as this.
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