This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
Haha thanx. Maybe that wouldn't be such a bad idea just to call it the SpaceGoat...
Here's what I have so far. Probably going to go for a low poly model with a high poly detail mesh for some normal maps. Making game models peaked my interest a few months ago and I would like to make something cool to learn with.
Another update with a quick rough of the wing layout. Wing extends and separates when in battle mode. This provides more maneuverability when engaging enemies etc. Also located on the wings are smaller engines to add that extra boost when turning and also supplies extra power to the laser canons.
your model looks like it's smoothed or SubDs or something. Don't forget that it's a game art challenge and needs to be polys. Also, don't mistake a 30k limit as simply smoothing your model to fit the limit. Each face should be there for a specific purpose.
Don't worry I intend to create a high poly mesh along with the low so as to make normal maps later on. The hull will only be roughly 2000 polys by the end so there isn't going to be any problems. I made a rifle for a game once before and found that game modeling is a very logical process. Thanx for commenting
Maybe you could add some sort of landing gear as it looks a little awkward at the moment. I really like the main body, but the wings seem a little out of place - maybe you could jazz them up a bit?
Yeah at the moment I hadnt put much time into it but the wings will have a heavy metal look and a landing gear will be thrown in later. I want to mix a sleak looking body with some industrial components to give it a more unique look but I think that the body will end up having a bunch of panels and bolts splashed across it
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