Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 09-01-2003 , 12:07 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581

Medieval Ages - cb8rwh

ello,

well here is my idea - pretty basic, but then so are my maya skills.

Just going to be some sort of layout of a Norman helmet and sword - as realistic as I can manage.

Below are the 2 source images I am using for sword and helmet

Cheers

rich

# 2 09-01-2003 , 12:08 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
the sword

# 3 09-01-2003 , 12:11 AM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
Here is a first attempt at the helmet - in polys - not very advanced but just messing around with basic shape and basic mapped reflection.

# 4 09-01-2003 , 01:12 AM
chan_345's Avatar
Registered User
Join Date: Nov 2002
Location: New Brighton, Pa
Posts: 36
looking good so far, keep it up man. user added image


If it can't be fixed with duct tape and a hammer, it isn't worth being fixed... Unless it's my computer.
# 5 09-01-2003 , 03:05 AM
-<{ JB }>-'s Avatar
Subscriber
Join Date: Jul 2002
Location: Western Australia
Posts: 510
the reflections are great!!


Take a glance at my <a href="https://forums.simplymaya.com/showthread.php?s=&threadid=9428"><b>Porsche 959</b></a> WIP
# 6 09-01-2003 , 07:39 AM
Subscriber
Join Date: Jul 2002
Location: Australia
Posts: 352
Looks almost as good as the original.
Love the chrome effect.

# 7 09-01-2003 , 08:04 AM
abra's Avatar
Registered User
Join Date: Jul 2002
Location: Switzerland
Posts: 161
jep... i agree with u guys! if u put this helmet into a photo, u would think it's real

# 8 12-01-2003 , 06:32 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
ello,

changed the helmet, think I will stick with this as the final model. Any suggestions tho?? It might not exactly be exactly like the pic above But I haven't got the skills to get it exactly right.

I am going to change the reflection map at some point, it just seems a bit 'off' to me.

I did save the pic as a tga from maya, but when I loaded it into photoshop the bakground had disappeared!!!

Anyway, I am onto a sword now. Tried it in nurbs and polys - not very good but will try a combination of polys/subds - havent used subds a lot at all, lets hope I can learn quickly user added image

cheers
rich

# 9 12-01-2003 , 06:36 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
here's the wireframe

# 10 12-01-2003 , 07:06 PM
undseth's Avatar
Subscriber
Join Date: Aug 2002
Posts: 1,135
That helm looks fantastic cb8rwh!


I do not support Bush! Nor Saddam! Long live UN!
# 11 12-01-2003 , 09:17 PM
doodle's Avatar
Registered User
Join Date: Nov 2002
Location: London
Posts: 1,292
where did you get the texture for the helmet? Or did you make it user added image


Yeah, but no but yeah but no....
# 12 12-01-2003 , 11:10 PM
cb8rwh's Avatar
Subscriber
Join Date: Dec 2002
Location: Sunderland, England
Posts: 581
re the texture, I went to the alias wavefront site and there is a tutorial about how to adv a env ball map to a sphere. I just used the method but used a pic i downloaded from the net. It REALLY is straightforward, gets good results as well.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is Off | HTML code is Off

Similar Threads