Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 06-07-2003 , 08:34 PM
Registered User
Join Date: Jul 2003
Location: Surrey BC
Posts: 160

skeleton problems

i just got this weird glitch today and i have no clue why it's happening.... i try to go to bind pose and it tells me i have no bind pose... at first i thought it was because of the IK handles but it was still happening after i got rid of em.... i tried creating a new skeleton in a new scene and it continued to say that =/ .... i'm not doing anything different from what i usually do.... can anyone help me out? user added image

# 2 06-07-2003 , 08:44 PM
dannyngan's Avatar
Registered User
Join Date: Dec 2002
Location: Seattle, WA
Posts: 1,154
There are a couple of reasons you're getting this message.

1) You have not bound the skeleton to a mesh.

2) You have keyframes or other animation data on the skeleton.

Both of these will generate that error message.


Danny Ngan
Animator | Amaze Entertainment
my website | my blog | my job
# 3 06-07-2003 , 09:42 PM
Registered User
Join Date: Jul 2003
Location: Surrey BC
Posts: 160
thanks i got it fixed user added image... now only if someone would help me with my hair problem user added image :bgreen:

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads