Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 136 21-06-2006 , 05:00 PM
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neva knew that also arran

but if u do the same with the mmb it zooms out


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 137 21-06-2006 , 05:44 PM
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quick tip

I thought I'd add a tip of my own. This is a quick tip on texturing. If you want to texture something with a quick but good texture to use as reference or representation then you can go onto the paint effects shelf. Then select "Get Brush" (the two green paint brushes) and then select the item or texture you want from the Visor. You can get to the Visor other ways but this is the fastest way to get to it and get to the textures you wish to use. Once you have one selected, paint a single stroke with it wherever you want. Now with that same stroke still selected select the "Paint Effects to Poly" button.

user added image

That way it will turn the stroke into a polygon and the texture that was used to paint it will now be in the hypershade. Now just delete the curves and strokes and such in the Outliner and voila. You now have a texture in the hypershade of whatever the stroke was.

user added image

Just apply it to whatever shape you wanted to apply it too. Great metal texture for metal spheres and pinballs and such when you use the "Chrome Tube.mel" under funMesh.


My password is ********.
# 138 09-09-2006 , 02:33 PM
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right or left side?

to view model from other side without creating new camera sets

works in maya 7 not sure aabout the others but worth a check

in the view port go view -> predefined bookmarks-> an chose from the list
ie right or left side
top or bottom
front or back


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 139 13-09-2006 , 11:39 PM
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Not sure if this has been posted before...

If you want to view an object in all four views, but don't want to manually zoom in on each view, select the object in one of the views, hold down shift and press 'F'. All four views will then zoom into the object automatically.

hurrah!user added image

# 140 01-11-2006 , 10:50 AM
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Adding to the Ctrl + Space tip...
Can't remember how to do the fullscreen in Maya though.

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# 142 01-11-2006 , 11:00 AM
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Double clicking on Toolbar icons or Shelf icons opens up their option dialogue box

# 143 01-11-2006 , 11:13 AM
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Tired of selecting those back vertices when you only want the front ones?

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# 144 22-11-2006 , 07:46 PM
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(Adapted this trick from one of AREA's tutorials)

Tip: Creating ONE shortcut key to smooth and unsmooth

1. Open the Hotkey Editor ( Window -> Settings/Preferences -> Hotkeys. )
2. Under "Categories" scroll down to "User" and on the far right press "New".
3. Give it a name ( e.g. pSmoothUnsmoothPress )
- Write this into the command-field:

SmoothPolygon;
select -cl;


- Then click "Accept" and the recently created command is listed under "Commands"
- Assign a hotkey for this operation and make sure "Press" is selected

4. Create another command called pSmoothUnsmoothRelease or something similar.
Type this into the command field:

undo;

- Assign it to the same button, but make sure "Release" is checked.

# 145 04-12-2006 , 05:45 AM
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this place is awesome....really awesome i never knew there are places like this in worl.... i thank u all 'cause i've learned manything 4m here.....


sam
# 146 12-01-2007 , 12:19 AM
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you can allways save prests to your attrbute for all objcts and use it eny time you want by click on presets buton
user added image


sorry about bad english
# 147 15-04-2007 , 08:11 AM
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SAVE OFTEN

1. Saving your work often can save you alot of frustration (easily forgotten until it's too late).

2. Every once in awhile, it's good to save as a different file name in case you need to go back to a previous version of your model.

3. Computers can crash. Every once in awhile, save your work on a jump drive or disc, etc. If your computer crashes for good, you still have your work.


Don't be satisfied with what you can do but rather strive to do the things you can't do!
Exceed Expectations!
# 148 19-05-2007 , 10:06 PM
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There's incremental save

Go to menu, File->Save->Option box.
Check the stuff you need, pretty self explanatory.
Hope this tip is not repeated

user added image

# 149 25-05-2007 , 01:37 PM
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Im very new to this but,

When reading a tutorial in adobe instead of flicking between windows i use desktop pins it sticks any window to the top. So you can have the screen in your view when copying details, or watch a tutorial while using Maya with out Maya minimizing.

hope this helps.

To use a desktop pin open your Dsktpin application and it will appear in your system tray. simply click on this icon and click on the window you want to keep on top.


Job Done


https://www.dell.com/html/global/topics/gaming/en/us/us/dhs/systems-notebook.html

gimme.

Last edited by barnettbeans; 25-05-2007 at 02:44 PM.
# 150 25-05-2007 , 02:13 PM
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thanks for the tip - how do you use a desktop pin?

you can also open a web browser in a maya view by going to panel>web browser.

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