Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 14-08-2005 , 04:11 AM
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Flying V Guitar

ive been workin on this today..
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i was just wondering.. how do u guys recommend me doing the strings... i thought jus using a cylinder and stretching it out the through the whole thing.... but its a bit difficult like that....

# 2 14-08-2005 , 11:58 AM
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I would just create a nurbs curve for the wire, and then a nurbs circle, then extrude it.


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# 3 14-08-2005 , 12:29 PM
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Yeah, then just add a texture map of some spiraled wire and maybe even a bump. But for when the strings wrap around the tuning pegs. If you want them to be realistic. Make sure you have plenty of CVs. I really like this project. Looks great. How did you come across that topology by the way. Looks different, but also somewhat efficient. Conversion?

# 4 14-08-2005 , 04:08 PM
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hers what i got so far
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user added image

just need to do the inlays on fretboard and the headstock

the topology.. u mean the thickness and stuff
i just did it by eye.. since ive seen many of these.. and also grabbed a few reference images from the web
the strings i just did by taking a cylinder and stretchin it...
might not be the best way.. il try that extract thing with the circle...

# 5 14-08-2005 , 04:37 PM
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With the topology, I mean the wireframe, and how it appears on the outside of your model. Like triangles or quads.

# 6 14-08-2005 , 05:02 PM
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oh heres a pic
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# 7 15-08-2005 , 01:42 AM
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Glad to see, someone modeled a guitar! user added image
Very cool bro, nice guitar.


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