Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 01-03-2005 , 09:45 PM
jezzaH's Avatar
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Location: Bristol, UK
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Reflection linking

I am rendering a 3d head and I want the eyes and lips, which have different shaders, to reflect different HDRI images.

I am currently using a mentalrayIbl node to reflect the image, but obviously this is reflected in any reflective object.

What I want is to have 2 mentalrayIbl nodes each reflecting in a different objects material.

Am I going about this in the right way.

Any suggestion greatfully received.

# 2 02-03-2005 , 09:27 AM
Alan's Avatar
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I don't know if you can do that. If you can it would involve a lot of hacking around in the hypergraph to link the two. what you may want to do is do two different passes one for each hdri image. That way you can comp them afterwards and get what you are looking for.

Alan


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