Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 26-04-2004 , 08:47 AM
Registered User
Join Date: Apr 2004
Location: Lyon
Posts: 2

API for TRIMMED SURFACES

My second try to post this.
i'm implementing a data translator plugin. i'm starting off from a reading core and i'm trying to write into Maya. i managed to convert NURBS thanx to the MfnNurbsSurface class. now i'm have a hard time as i would like to do a similar thing but for TRIMMED SURFACES. i could find no sibling API to MfnNurbsSurface class in the documentation.
anyone has a clue?do i have get into the DAG? Please.


OHANA means family. family means: no one is ledt behind. Nor Forgotten.
# 2 07-05-2004 , 08:56 AM
Registered User
Join Date: Apr 2004
Location: Lyon
Posts: 2

MFnNurbsSurface::trim, someone explain me

user added image
hi, i'm trying the upwritten method but my results are poor. i went through the documentation but the locators in U and V still don't ring a bell. can someone explain me the required data to enhance the method?
thank you, have a great CG time. user added image


OHANA means family. family means: no one is ledt behind. Nor Forgotten.
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads