Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 12-10-2004 , 07:47 PM
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Ferrari 360 spyder

HI this is just a car that i finished using Maya and Photoshop. Its one of a few model that i am putting together in hopes of gettin a job. I hope you oike it.user added image

Here are a few wires for you too. C&C are always welcome.
Thanx.
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# 2 12-10-2004 , 08:17 PM
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what da F*** user added image

looks damn nice !
nice shaders...looks nearly like a photograph^^

# 3 12-10-2004 , 08:30 PM
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Outstanding!!!!


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# 4 13-10-2004 , 12:48 AM
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Do I hear the word..........Gallery?

I think so.

# 5 13-10-2004 , 08:35 PM
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nice! however Im having the feeling that he's flooting...
goodluck on the jobpart! user added image


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# 6 13-10-2004 , 11:47 PM
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Excellent work!! The model looks very clean, great modelling......EXCELLENT! user added image



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# 7 15-10-2004 , 02:16 AM
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gallery gallery gallery. i dont think youll have trouble findin work

# 8 15-10-2004 , 02:20 AM
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looks nice man.. love to see some more of you rwork in the future
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# 9 15-10-2004 , 02:43 PM
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Hi,

Is that Nurbs or Polys? Can you tell us a little about your modeling procedure, especially how you manage to keep the surfaces so smoothly curved?

sj


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# 10 15-10-2004 , 03:48 PM
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Very nicely done! :tup:

Judging from the wireframe, I'd guess polys were used, sjlocke.

# 11 15-10-2004 , 04:14 PM
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Heya,

Yeah, I don't think I looked close enough initially.

sj


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# 12 15-10-2004 , 04:19 PM
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Thanx guys!

Hey guys thanx for your comments I really appreciate them. And yes, it is polys. I modelled the car with a mix of techniques, what ever fitted best. Box modelling for some parts and using curves and lofting for others. It all depends on the part I was building and the easiest way to make it. Thanx again guys, I really hope I can get a job soon cause I hate being a starving artist. I wish you guys luck also.


Latez

# 13 15-10-2004 , 04:58 PM
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Very nice! Some constructive crits:

1. Like ransick said, it looks like it's floating above the ground plane

2. The seats look a little...stiff...too CG...perhaps it's the material or the harder edges...maybe a smoother chamfer over a wider area could help. They look a little small also but maybe that's how they are in real life?

Keep up the good work!


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# 14 15-10-2004 , 05:00 PM
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I think that the model is good but the render needs some more work.The car body work doesnt look shiny enough, remember that car paint has a layer of laquer on it that really makes it shine, what sort of job are you hoping to go for? if you want to be a modeller then I would spend time perfecting your models (and also stay away from cars/spaceships and robots it's all been done a million times before) try and find something really original to do (that doesn't mean your car model isn't good though user added image you just need to have more original work) Also if you want to be a modeller then it's not too important that you can texture (well not where I work anyways user added image)

Good luck with the job hunt

Alan


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# 15 15-10-2004 , 05:24 PM
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I dunno, looks pretty shiny to me. Don't see any modeling flaws either...

sj


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