WWII Torture Scene
Created this for a shading and lighting class. Probably took about 25-30 hours to this point. I could probably do it in about 6 or so now. That was my first time ever shading and lighting anything, and it's slow going as you have to render to check every so often (glows and IPR don't mix!).
Also, this was all done in nurbs, so there was no UV work.
It may be a little dark, but it looked fine on the LCD I used as well as my home CRT. Full screen helps a ton.
I still want to do so much to it. At one point I had blood spattered on the chair, and the texture wasn't just stretching, but the light affected it differently, so I wanted to start over with a switch utillity. However, we all have deadlines.
Edit: The gas mask was the last thing I got around to, so it didn't get much time. The white filter inside is a tad too white, and I removed the straps so they weren't going through the geometry. Other than that, it doesn't look scuffed enough.
C&C welcome.
Thanks.
Edit: sorry about the pic size, here you go: https://img486.imageshack.us/img486/2268/slfinal4rg.jpg
"We don't actually need to know that the main character has a past. All we need to know is that he has an objective and a lot of people are going to die and a lot of innocent inanimate objects are going to be destroyed and blown up before he can complete that objective."
Last edited by Lifire; 13-03-2006 at 02:00 AM.