Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 25-12-2006 , 06:48 PM
happymat27's Avatar
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Join Date: Jul 2004
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Hello there,

there's no need for screen shots as there isn't really anything to show as far as lighting set up is concerned but.......

All you need to do is open up the rendering camera attributes (in the outliner, double click the relevant camera) and change the Environment > Background Colour to white, make sure that the ground plane has a very white Lambert shader attached to it (I used 1.2 in the R, G and B settings for this scene) and finally choose Mental Ray to render, ensure that Enable Default Light is disabled (under the Common tab) then under the mental ray tab select Production from the quality preset menu and turn Final Gather on (I left it at 100 rays in this case). Simple as that, I hope it helps.

I've not done anything to the scene in the past day or so what with christmas and all but I'll be back on to it in the next couple of days, I like the cat idea I may well do something with it once I'm happy with the bird.

Cheers,

Mat.

# 32 25-12-2006 , 09:50 PM
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Join Date: Nov 2004
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looking good mat ...sorry been away awhile


shoot me an email to my gmail acct. since you dont use msn .... if you dont remember I will post it ...

# 33 26-12-2006 , 01:15 AM
petrol's Avatar
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Join Date: Mar 2005
Location: London UK
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Originally posted by happymat27
I like the cat idea I may well do something with it once I'm happy with the bird.

Ahh man a cat in the same style would be awesome, you should definately do it user added image

# 34 26-12-2006 , 07:24 AM
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thanks again mat, i figured out why i was not getting the shadow... mistakenly forgot to take off enable default light :S lol

marlon

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