Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 17-05-2009 , 05:25 PM
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I know that, I did a smoothing and now i have a lot of triangles but most of the model are quads .

I have tried this way to light the interior but is not definitive. Im open to any sugestion. this ship is intended to be permanently in deep space far from any planet because an accident could destoy it due to its cargo. So I would like to iluminate it only with his own lights and perhaps a soft backgrown light from the galaxy.


Last edited by taquion; 18-05-2009 at 11:40 AM.
# 32 18-05-2009 , 12:12 PM
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I have not yet made any advance, but here are the technical specifications of the ship:

Type:
Black Hole Thrower

Name :
BHT AZATOHT ( to the memory of H.P. Lovecraft)

Energy source:
Antimatter

Shields:
Common energy shield
Quantic shields. To protect the crew from mind attack or maind control in case of conflict with The Unity

Weapons :
Matter disruptors
Particle beams
Guided missiles

Antimatter is not used as a weapon as it could easily destroy the ship. And the remnants of a combat very dangerous.

Propulsion:
Propulsion engines for maneuvering and space distortion units for space travell.


Last edited by taquion; 18-05-2009 at 01:27 PM.
# 33 18-05-2009 , 01:04 PM
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The ortographic views till now

An the animation (the same that posted before).

animation

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Last edited by taquion; 18-05-2009 at 01:25 PM.
# 34 18-05-2009 , 05:17 PM
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Originally posted by hammer.horror

about the mesh - you should really aim for quads, that just means a polygon with 4 sides, not triangles or 5 sided or whatever.

actually - making everything quads isn't necessary - it really depends on what you're doing - so if your model is organic and will deform than quads are important. however, if it's a hard surface and it looks fine when you render, than it really doesn't matter. having a clean mesh is a good thing to work towards sure - but making everything quads is a bit of a myth.

really loving your model so far taquion - especially the shape - it reminds me a little of flight of the navigator - it might be nice to chrome this up a bit.

one thing - i might lighten your background color of your camera - just so we can see the shape a little better when you render. I know the final image will probably be on a black background - but at the moment i think it's getting a little lost.

# 35 19-05-2009 , 10:14 AM
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Thank you for your comment and kind words.

The triangles and the many sides polys are there not because of a smoothing as I said, but because I converted a original nurb shape to polys. I Igree with you, and I think is better to spend the time adding details and refining the rear part wich by now is somewhat undefined.

Following the tip of Hammer, Im testing other ways to make the windows glow and i have found that using a mix of incandescense and glow in the material atributes works fine for me. The light though has the advantage that the transparency of the windows allows you to see some movement in the interior when playing an animation, adding some realism.

I know that the ship is not very original It looks like the son of the enterprise and battlestar galactica and it will be worst
when i add the engine im modeling now and the openings for the fighters.

About the background im planning to use a picture. I have already downloaded a few that could do fine.


Last edited by taquion; 21-05-2009 at 12:35 PM.
# 36 21-05-2009 , 12:14 PM
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Here is a particle beam cannon Im making, but i dont know if Ill put it on the ship.

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Last edited by taquion; 21-05-2009 at 12:35 PM.
# 37 21-05-2009 , 12:20 PM
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An engine attempt

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# 38 21-05-2009 , 12:21 PM
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And another one.

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# 39 21-05-2009 , 02:15 PM
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I think this will be the final engine (not yet finished)

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# 40 21-05-2009 , 07:10 PM
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And getting closer to the final design. I have to think how to make the container for the black hole.

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# 41 21-05-2009 , 07:37 PM
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hmmm - i'm liking everything except the thing on the top - i just don't think it's working that well with the main shape, which is really cool.

# 42 21-05-2009 , 10:29 PM
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Thank you. Is only one idea, but I have to make something to hold the black hole .

# 43 22-05-2009 , 10:04 PM
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Still changing things

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# 44 22-05-2009 , 10:05 PM
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I cant decide

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# 45 22-05-2009 , 10:06 PM
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Another solution

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