Not done a lot of animation but that would be ok, I was thinking 4 weeks long? hard surface or organic or both. once we have sorted out what we want we should move down to the battle arena..........idears some thing blowing up maybe (spaceship,house,car or tank........dave
Good idea, yea I really stink at animation.. well rigging. Yea I agree about moving down once we figure out what were going to do. I'm down for blowing something up. If we did do this should we both try to blow up the same geometry? or model our own then blow that one up? I'll do organic modeling too.
Do you have and IM? We can really decide faster that way
How about a torpeado hitting a spaceship can animate or still shot, call it "under attack". I think make your own model as you know how it will drake up..........dave
Ok, sounds good, but can we just say torpedo hitting an object that CAN move (doesn't have to in the shot) such as a spaceship, car, boat, airplane, helicopter etc... are you cool with this?
Okay, so lets state some rules here, deadline July 23rd. Objective create a missile\torpedo to blow a car, spaceship, boat, sub, airplane, etc.. up with maya.
We're going to composite too right? or just straight from maya raw? Either way is fine with me.
Im fine with composition ok
deadline July 23rd ok
Objective create a missile\torpedo to blow a car, spaceship, boat, sub, airplane, etc.. up with maya ok
Texturing outside maya ok?
Poll in finished works to find winner ok
Edit can cut to 3 weeks its just I do not have a lot of free time just 20 minutes there and there.....dave
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