Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 21-10-2003 , 06:56 AM
PilotLtKettch's Avatar
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foggy day lighting

does anybody know how to simulate the lighting of a foggy day, either with the maya render or mental ray? any help would be much appreciated
here's a reference pic, the fog itself is not important, but the lighting is

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# 2 21-10-2003 , 04:03 PM
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Might want to look into using light fog. maya renderer does it pretty good. mental ray does it better but has a whole lot of variables to get it to even show up.


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<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

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# 3 22-10-2003 , 08:36 AM
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well, here's my attempt, done with Mental Ray, please tell me how I can improve user added image

# 4 23-10-2003 , 05:55 AM
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well, this is a software render, done with raytraced shadows, and about 10 or so directional lights. I think it turned out better than what I got with Mental Ray, especially the shadows on the ground, but it takes about 20 minutes to render a single frame, without textures, motion blur or movement. please, tell me what you think and how I can improve
user added image

# 5 23-10-2003 , 02:32 PM
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IMHO i think the mental ray picture turned out better. when i look at the image i see that the T rex needs noise to match the background. so, you might want to look into doing the composite in photoshop instead of doing it directly in maya.


<html><font size=2>
<font color="blue">
And after calming me down with some orange slices and some fetal spooning,
E.T. revealed to me his singular purpose.

--TOOL, 10,000 Days---

</font></pre>
</html>
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