Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 61 11-01-2006 , 04:11 AM
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you can find my post on cgnetwork guys i will continue it will continue it on cgtalk.


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# 62 15-01-2006 , 05:49 AM
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hand model

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# 63 15-01-2006 , 06:31 AM
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Very nice work Vim! Are you creating high rez meshes in Zbrush and exporting them back to Maya or are you creating displacement maps?

Dave

# 64 15-01-2006 , 01:22 PM
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Great!
But folds look strange on the palm.
Some folds are over expressed and too deep.
Try to define how thumb bends and how it deforms skin,how whole fist bends and how it affects skin deformation...

When you done that Im sure that your hand will get ultra real look.


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# 65 15-01-2006 , 01:48 PM
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Try this:
add more folds and fix direction of others.

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# 66 15-01-2006 , 03:18 PM
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OK thx guys I,m will make the modification for my hand, so I,m make the low mesh in maya and exporting it in zbrush for works with high details.


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# 67 15-01-2006 , 04:42 PM
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update of the Hand ( total time for model 6 hours)

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# 68 15-01-2006 , 05:49 PM
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# 69 15-01-2006 , 05:52 PM
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So you are making it look like the cover of the Linkin Park cd- Meteora


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# 70 15-01-2006 , 06:01 PM
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I did not seen this picture before, and my final concept is very diff of this.user added image


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# 71 15-01-2006 , 07:08 PM
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First year 3D Grad
# 72 15-01-2006 , 07:27 PM
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HAnd with the Spray can , I'm also modelised the wristband

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# 73 15-01-2006 , 07:28 PM
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wristband close up

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# 74 16-01-2006 , 02:02 AM
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update

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# 75 16-01-2006 , 03:30 AM
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user added image holy crap cest vraiment incroyable! cest tellement bien faite et en plus tu les as fait rapidement.les as tu tous fait avec zbrush?

keep up the great work!

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