Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 1 13-02-2007 , 11:45 AM
Subscriber
Join Date: Dec 2006
Posts: 72

Shading network question...

I'm trying to make a shading network for a character....

At the moment, I've made a bump node that's connected to a lambert. The lambert is has a colour assigned to it (blue)

I want to make an attribute that's on a character's control curve - and when I change the value on the control curve, the colour changes to one I pre-defined.

My question is how can I make the colour change to three different options?

I want to use the blue's HSV values and have two other options for colour.

Any ideas?

Thanks

James

# 2 13-02-2007 , 12:22 PM
happymat27's Avatar
Subscriber
Join Date: Jul 2004
Posts: 1,257
Hello James,

I'm not too sure I understand your needs correctly but you can certainly use Set Driven Keys to control and animate colour through a 'Controller' curve.

In a nutshell, make a new attribute on the controller curve and set it to control the R,G and B values of the shader on your object. If you set it so that the max and min values are 1 and -1 respectively then you can have each whole value on the attribute equaling a colour. For instance -1 could = red, 0 could = green and 1 could = blue.

Hope that makes sense,

Mat.

# 3 13-02-2007 , 12:39 PM
Subscriber
Join Date: Dec 2006
Posts: 72
actually, that'll work nicely...

Thanks for the quick reply!!

James

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads