This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I have to create a city scape but it needs to viewd in isometric (or similar type of view i.e. no persective) bloody clients! so the question is, can this be acheived in maya?
I looked into it and I agree with nem and nirsul....it's all camera settings.....I believe isometric views are 30 degrees and scaled.....at least with AutoCAD they are (I think)....hehe
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