Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 31 31-03-2006 , 04:06 PM
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That is one buff bloke, just wish i could model like that

# 32 31-03-2006 , 05:43 PM
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MUSCLE POWER!!!!!!


A pint of example is worth a gallon of advice!!
# 33 31-03-2006 , 06:02 PM
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im using myself as a ref:p

# 34 31-03-2006 , 06:03 PM
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hahhahahh
user added image

# 35 01-04-2006 , 03:11 PM
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I have no problems whatsoever with this head! Vladimir, you are extremely talented!

For whatever it's worth, a long neck has been used in art to depict someone who is shifty, and given the character's occupation (an assassin, I presume), the longer neck adds to the character's overall unpleasant demeanor! The neck tendons may be a bit thick, but I will presume it is part of the design.

I rather like the eyes. Their positioning adds to the scariness of this fellow.

Excellent work, thanks for sharing! Keep us posted as this model nears completion!

Regards,

Lt. Jim
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# 36 17-04-2006 , 08:32 PM
looks very nice.. btw the wires they look like the ones from xsi ? did you switch from maya? and if so do you think the modelling tools are better then maya ?

# 37 18-04-2006 , 02:11 AM
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finally more free time tonite.

i definately changed the head a bit more drastically.
worked on torso legs are next then final tweak then garments.
fingers also not done.
maybe tomorrow if more time.

user added image user added image

# 38 18-04-2006 , 02:30 AM
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i see your using XSI, good choice, we should have simplyXSI.com, instead of simplymax.com, lol, J/K, but XSI is better than max in my opinion....we should add simplyXSI



good job!!!!!!!

i really like the miscle definition


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# 39 18-04-2006 , 05:02 AM
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Hey dude! AWESOME character!
Nice work on the muscles esp in the back.

Could you post a wireframe of your char?
You doing it in Sub-d? Nurbs?

cheers


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

<b>Toxic Bunny</b>
# 40 18-04-2006 , 07:34 AM
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:bow: vladimirjp is my new god :bow:


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# 41 18-04-2006 , 01:14 PM
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its all polygon.

ill post wires once i get home.

thanx for comments.


13th_resident: I've always been God,
i was just too shy to admit it.:p

# 42 18-04-2006 , 01:46 PM
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If you are God that makes me Jesus!!

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# 43 18-04-2006 , 07:28 PM
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looking awesome vlad, have you got any concept sketches? just curious as to what gear this guy's going to be decked out in. I'm assuming you're keeping him topless, after all who would want to cover up all that immense detailing?

# 44 18-04-2006 , 07:31 PM
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Looking great i just this the face is litle bit strange the node for instance something there is not that good. But the anatomy modeling is relly nice.


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# 45 18-04-2006 , 07:34 PM
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One minor crit looking at the c/u of the head, thats a pretty big indent on the side of the head just over the right brow

Otherwise its all pretty neat, but you should really box model LOLuser added image

Cheers Vlad

Jay

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