Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 22-09-2010 , 10:59 AM
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Bind Pose

Hi,

is there anyway to change or edit the bindpose of a character, without detaching the rig?

# 2 22-09-2010 , 03:57 PM
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If I understand your question and can remember correctly, there should be a marking menu by RMB on the root joint I think. It should have an option Go to bind pose as well as set bind pose, which is what you want.

# 3 24-09-2010 , 12:53 PM
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Originally posted by stwert
If I understand your question and can remember correctly, there should be a marking menu by RMB on the root joint I think. It should have an option Go to bind pose as well as set bind pose, which is what you want.

thanks for replying, i'll give it ago,

just checked maya 2011 doesn't have that option, if it does , i cant find it


Last edited by jali; 24-09-2010 at 05:57 PM.
# 4 24-09-2010 , 06:23 PM
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Ok, I got the name wrong, it's "Set Preferred Angle" and "Assume Preferred Angle" (set and go to bind pose, respectively, I believe). If that's not what you're looking for, sorry, I'm not a pro in rigging at this point.

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