This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Maybe someone remembers the boots I created a while back: I reworked the pants and hope I´ll complete this character, after my current work´s done. I´ll animate this one for sure someday, but at the moment I´m so much into Mayas Character Animation Tools that there´s simply no time. Nevertheless, hope you like the progress!
It looks very very interesting This can be something really good. Plz, keep us updated.
Do you have a reference pic, or are you modelling direct from your mind??
Oh, well, guys, sorry that it tooks me so long, but I just finished creating a really good Maya character rig - Currently I´m working on skinning, etc. I´m terribly tired, lots of work.
Well, just like to add a little information: This one´s circa 2 months old. The boots were created with polybox modeling (very easy, very artistic, imo), then poly reduced by myself, the pants with poly per poly, subdivision Surfaces (CPS Script - That´s one hell of a script!). The polycount turned out quite well, with 2 iterations I´ve got 20.000 polys. Rendered with GI_Joe.
Thanks for the comments for my lousy boots, hehe, here´s what everyone waited for:
Last edited by Thomas Mahler; 02-12-2003 at 08:53 PM.
Very easy, actually. I just used the GI Joe lighting script. This script creates a light dome, combined with 64+ directional lights and depth mapped shadows.
Until it´s final I wont create my own lighting setup, GI Joe is a very useful script to fake GI in a very fast way.
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