Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 16-05-2007 , 11:14 AM
bobalie's Avatar
Registered User
Join Date: Mar 2006
Location: Canada, British Columbia, Victoria
Posts: 289

A few questions... :D

I have a few questions. Firstly:
1. What is 'bake' (in material terms? I've seen it when I was using basic fur tutorials, but I don't understand)
2. Cloth: When I tried to make my tablecloth collide with my table, nothing happened. Do I need gravity?
Thanks in advance for any advice you guys can give,
Chris

# 2 16-05-2007 , 12:28 PM
publicFunction's Avatar
Senior Software Developer
Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
Hey mate.

Baking is a process where a texture is "cooked" onto geometry to preserve and hold texture info, as far as I understand what I have read.

It depends if you are using nCLoth or Cloth:

nCloth automatically assumes gravity so it will fall when you run the timeslider, and all you have to do it give it a passive object to collide with.

Maya Cloth requires the field of Gravity to be added to force it to react.


Chris (formerly R@nSiD)
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# 3 17-05-2007 , 03:16 PM
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thanks!

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