Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 03-07-2003 , 03:19 AM
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Man in the Moon

Hey guys-

I started to work on a new character today , in the hopes of producing my first rigged project.

He's the old man in the moon- made of moon-looking cheese.

C+C please!

--------------
sketch->

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# 2 03-07-2003 , 03:21 AM
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early evolution-->

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# 3 03-07-2003 , 03:23 AM
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detail- polys-->

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# 4 03-07-2003 , 03:25 AM
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question- being a newbie at rigging... can you sub-d the mesh after binding it to the skelliton?


full mesh-->

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# 5 03-07-2003 , 03:57 AM
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if yeah believe thye put a man on the moon.......

# 6 03-07-2003 , 04:31 AM
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Hey!
I like this character! Nice work! Would like to see a subd version!
About your question, the best way( I think) to animate the sub-d character is to bind the skeleton to the low-poly version and allso use it as a wrapper around the sub-d version...so you have two versions... Steven Stahlberg has a great tutorial about this!
Tutorial


Beauty is worse than wine, it intoxicates both the holder and beholder - Immermann"
# 7 03-07-2003 , 06:33 AM
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Hey sir avalon, thanks for sharing that tutorial! I was looking for something about this.

howard, great model so far, has lots of character already.


________

- Jacob
# 8 03-07-2003 , 07:31 PM
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thnx blin! user added image

Sir-A- thnx-I am checking out that tut right now -

and here is a sub-d render for ya. he still looks a bit square to me... I guess he needs some tweaking.

C+C please!

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# 9 03-07-2003 , 07:33 PM
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Howard that is awesome stuff.

# 10 04-07-2003 , 04:15 AM
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thanx roach! maybe we could colaberate on a lego-moonman animation? ... well that is, as soon as I learn how to animate! LOL

# 11 04-07-2003 , 05:05 AM
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Lol this is quite funny.. hahhaa, cant wait to see the huge holes in his head and body like swiss cheeze! Looking great like always! Did you start from a cube?


"I should call you sugar maple tree cause i'd totally tap that" haha

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# 12 04-07-2003 , 04:52 PM
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Great work Howard! Must be great to bring your drawings to 3d like that. Look forward to seeing more!

# 13 04-07-2003 , 07:17 PM
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M- yep it was a square first- actually a few squares- head-hand-shirt-pants- and shoe were all seperate squares. then I cut the crap out of em with the poly split tool, maybe a little too much user added image

Witchy- it is fun, but I am sure you know the feeling well, you have been doing terrific work lately... Mr Mouse Militia!user added image

Here is his ear. its my first "almost" anatomically correct modeling.. almost user added image

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# 14 04-07-2003 , 07:20 PM
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I have the artisitic ability of a dead deer run over by a 30 tonne truck, but thanks 8).

What I like most about your work is you have great ideas and can convey them in 2D and 3D in a really stylish and unique way. That's talent.

Nice ear!

# 15 05-07-2003 , 03:11 AM
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Sir Av- I just read and reread that tutorial you posted and it made my head spin user added image I have to wait untill someone creates one for people like me with limited intelligence. user added image

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