Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 03-09-2004 , 07:10 PM
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Merkava 2b

First post i try to attach an image to. Right now it's a bunch of polygons but i hope it would look like a Merkava 2b - An israeli Main Battle tank (used to be...)

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# 2 06-09-2004 , 04:37 PM
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Started to work on the turret today. still not much to look at but I think i'll finish with the basic shapes and start carving the details later this week.
Since this is my first model I don't plan ahead the polygon count and the number of sides of each polygon. I care only for the shape i'll get at the end.
Can anyone explain me why 4-sided polygons are the "best" and why other kinds of polygons make artists sweat?!

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