Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 18-11-2005 , 04:43 PM
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Join Date: Nov 2005
Location: New Jersey
Posts: 9

Smooth doesn't Work?

Well I've made most of my model... and then I realize that it looks a little rough or square. I tried to smooth it but it did not work, made no difference.

Here is a pic of it.

Any suggestions to smooth it out... that would be greatly appreciated.

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# 2 18-11-2005 , 06:07 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
Posts: 816
Well, it depends on how you've made it. For something like that, I'd go with a NURBS cylinder and make some smaller cylinders going through the main one where the holes should be, and cut them using Intersect Surfaces (or fillet if you need a rounded edge) and trim the surfaces.

Smoothing polys or sub-d's is too complicated with stuff like this imo, because you have to have as many quads as possible...


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