Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 14-06-2010 , 04:45 PM
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Landscape

Working on a Landscape, its the first one I have ever done, so far I have kind of the basic lay out that I want

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# 2 14-06-2010 , 05:57 PM
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Hi Ozgalis
I see you have some thing that looks like a river bed are you going to use fluids for that? Could you show a wire frame shot..........dave




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# 3 15-06-2010 , 05:51 PM
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im not sure how im going to do it yet, I would like to use fluids and it would be a perfect chance for me to familiarize my self with them. It really depends on how long it takes me to texture the building stairs and gravestones I plan on putting in.

Here is a wire

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# 4 15-06-2010 , 05:52 PM
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and a close up of building/stair..still need to work on getting the land to wrap more smoothly with the stairs

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# 5 15-06-2010 , 08:20 PM
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Hi Ozgalis
I think you are going to need a tilable texture for most of the area but how do you change say from a grass area to say a muddy area?............look farward to your updates.....dave


Edit: I dont think I have seen any tutorial for stuff like this?




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Last edited by daverave; 15-06-2010 at 08:36 PM.
# 6 16-06-2010 , 02:18 PM
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Yea im not sure how im doing it yet, learning as I go..laying out my UVs for the building and stairs right now.

# 7 17-06-2010 , 12:21 AM
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Looks like an interesting and challenging project. I think you have a nice start so far. Transitioning from the grass area to the muddy area will be tricky. You can do it Maya using the paint tools and layered textures but it's kinda complicated. It would probably be easier for you to export the uv's into photoshop or gimp and create the transition there. I look forward to seeing your progress.


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# 8 21-06-2010 , 03:43 PM
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For the landscape im going for more of a dead looking enviorment, i want to put a graveyard in and try making it look creepy. Working on mapping my buildings and stairs now.

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# 9 21-06-2010 , 05:30 PM
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Hi Ozgalis
looking good how did you texture the ground..........dave




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# 10 22-06-2010 , 06:20 PM
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using procedural texturing, i will post a screen grab of my hypershade

# 11 22-06-2010 , 06:25 PM
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The hypershade

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# 12 24-06-2010 , 08:11 PM
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Just added some fog to my scene, working on getting the fog on the stream/river to look more fog like and just finished texturing the roof of my building.

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# 13 24-06-2010 , 08:13 PM
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Here is the building

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# 14 24-06-2010 , 08:13 PM
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Hi Ozgalis
Try putting a background on it that should start pulling it together............dave




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# 15 24-06-2010 , 09:50 PM
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Here is one with a overcast background, still plan on doing more with it but wanted to see what it looked like since you said something dave.

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