Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 05-12-2002 , 05:09 PM
nirsul's Avatar
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Join Date: Oct 2002
Location: Haifa, Israel
Posts: 437

Imaginary Missile Launcher

just something that started as a poly cylinder and became what it is now...

I still do not know texturing in Maya so I only used simple shaders.


Nir
:banana:


Nir Sullam
Architectural Visualizations Page: www.orvatsel.com/index2.html
Maya Page: www.orvatsel.com/maya
www.nirsullam.com
# 2 05-12-2002 , 08:35 PM
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Join Date: Oct 2002
Location: Memphis, TN
Posts: 147

Nice work

Hey bud,


Just wanted to say nioce work. I am a newbie as well and Keep it up. Looking good!!



-SuperDave71user added image


"Yeah I want my Cheezy Poofs!"
# 3 05-12-2002 , 11:10 PM
BabyDuck's Avatar
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Join Date: Nov 2002
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oh wow, where is the cylinder ??? user added image

and sometimes it is the simple things (the shaders) that look good. one advice though, next time use raytrace shadows user added image

# 4 06-12-2002 , 08:21 AM
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Join Date: Dec 2002
Location: Phoenix, AZ
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wow that looks really good i like it show me more!


I HATE NURBS
<a href="//www.brink-x.com">www.brink-x.com</a>
# 5 06-12-2002 , 11:08 AM
Roman's Avatar
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Join Date: May 2002
Location: Athens, Greece
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sweet lookin' man.. :p

# 6 12-12-2002 , 12:02 PM
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a really impressive cylinder! user added image


Chobe
# 7 12-12-2002 , 05:06 PM
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now thats a non-primitive cylinder!!

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