Digital humans the art of the digital double
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# 1 16-12-2003 , 01:33 AM
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Location: Singapore
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Example of skeleton setup for a game engine

This character with skeleton and with all controllers (included sneak-walk animation, keyframe)

(for Maya 4.0. or higher, with Maya 5 controllers work are not correct)

This skeleton has a minimum quantity of joints, because it's very important for a game engine, each vertex has not more than two matrix. Keep in mind, i made this skeleton setup approximately two years ago, many things was changed, but something not.

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