Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 1 03-03-2012 , 09:13 AM
Acid44
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Flying Things - Acid44

Pretty much just making this post so I remember that I want to try this in the morning user added image

Will probably do an F22 or something similar if I can find blueprints, will be low poly as I'm still practicing the bevels

Don't know if these will be good enough... Will try to find vectors in the morning

https://www.the-blueprints.com/bluepr...r-1990-usa.gif

EDIT: Oh good, I remembered user added image Found some vector prints, going to ask my boss if he has a copy of them as he has a huge stash of vector blueprints somehow. If not, I'll find a way to get better quality than the above

https://www.the-blueprints.com/vector...in_f-22_raptor

And now found non vector, decent res version of that. Should have some progress in the next few hours


Last edited by Acid44; 03-03-2012 at 11:39 PM.
# 2 04-03-2012 , 12:53 AM
Acid44
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Little bit of a start, think I may have to start drawing some curves to figure out the actual shape of it as the blueprints don't show it too well

EDIT: Bit more. Aircraft are bloody hard things to model, I think I'm starting to get a grip on it though. Completely different methods than I use with cars. Gah.

EDIT 2: Tiny bit more. Just some more blocking out/tweaking, and the front landing gear is almost done.

Attached Thumbnails

Last edited by Acid44; 04-03-2012 at 12:18 PM.
# 3 04-03-2012 , 08:14 PM
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looking good!




that's a "Ch" pronounced as a "K"

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# 4 05-03-2012 , 02:20 AM
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With a nose that pointy, you could use it as a lawn-dart! user added image


Imagination is more important than knowledge.
# 5 05-03-2012 , 02:25 AM
Acid44
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Thankfully it's the plane that's like that and not just my modeling user added image

I've done more since that update, but will post later once I get a tad more done. Just tweaking mostly

# 6 05-03-2012 , 02:58 AM
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Imagination is more important than knowledge.
# 7 05-03-2012 , 03:06 AM
Acid44
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Hahaha, most realistic video I've seen in a while. From my experiences of programming anyways

# 8 14-03-2012 , 10:01 AM
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Planes arent hard...cars are LOL. Looks good mate....good luck man.


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 9 14-03-2012 , 02:41 PM
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Looking good. klicka, klicka, klicka.......beep!


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
# 10 18-03-2012 , 05:12 AM
Acid44
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Lol, Bullet. Cars are easy compared to this. Having to worry about every single bloody angle isn't something I'm used to :p

Opened this a few times since last post, but haven't done anything, kind of overwhelmed with other crap atm

# 11 19-03-2012 , 04:19 AM
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Same as a car acid...not too many edge loops to get the base right, then slice it up and tweak...I use Ricks method of a usiing a high reflect blinn once you have finishe a part then swap the lambert for the blinn and you will see the creases to get rid of. Its a pity you cant lock edge loops then apply an edit to them...gets a bit hard to tell which loop is whic sometimes...

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 12 19-03-2012 , 06:39 PM
Acid44
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So different from a car D: A car is just one giant poly plane to me. This is like... A nightmare user added image

# 13 19-03-2012 , 08:58 PM
EduSciVis-er
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Well technically this is a poly plane too... haha.

# 14 20-03-2012 , 12:30 AM
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bahahahah Im with stwert...its just a big poly PLANE....bahahahaha you made my day stwert

cheers bullet


bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 15 20-03-2012 , 01:11 AM
Acid44
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>_> Should have seen that coming user added image

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