Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 16-10-2002 , 03:00 PM
tvholicjames's Avatar
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How do you make 2 faces into 1 for the nose?

Hi guys,

I have a subdiv problem. I use the split tool to cut the cube to make a human face. For the nose....I cut it into 2 parts. So when I extrude the faces, it well, looks horrible.
Is there anyway, I can cut out the vertices so I can have 1 face instead of 2 faces to extrude the nose? Here is the pic.

Thanks,
Jamie

# 2 16-10-2002 , 03:14 PM
kbrown's Avatar
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Check the Polygons -> Tool Options -> Keep Faces Together and try the extrusion again...


Kari
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# 3 16-10-2002 , 04:22 PM
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Thanks Kevin. I'll try it tonight.
And please hurry with the head tutorial. Are you guys gonna make a movie tutorial on patch modeling too? Patch modeling is not that hard...just keeping the lines consistant to be stitch is the hardest modeling process I ever encounter with NURBs....so I gave up for the time being till I finish the subdivision first.
JL

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