Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 02-05-2005 , 07:51 AM
Subscriber
Join Date: Feb 2004
Posts: 16

animation/IK problem.......

Hi,

I wan to do a jump animation, but the foot IK still stick on the floor.It look very weird.......

How to set the foot Ik to the free key?

user added image

# 2 02-05-2005 , 12:19 PM
Registered User
Join Date: Mar 2004
Location: Mansura,Egypt
Posts: 6
Go to the attribute editor- shape node for the IK andle
and turn the sticky key off;
that's if you didn't set akey for the IK handle; so you'll have to
move it with keyframing.

That's all !!!!


emira
# 3 02-05-2005 , 03:40 PM
Subscriber
Join Date: Feb 2004
Posts: 16
still cannot.......... user added image

When i pull up the the charcter(body), the leg won't follow!
Help I need it urgent .....

Thanks.

# 4 04-05-2005 , 05:15 PM
Velusion's Avatar
Registered User
Join Date: May 2004
Location: Utah, USA
Posts: 369
I would attach a control object to the foot's IK handles. That way you can use it to move the feet. You could use a small sphere or a cube or anything you want. Just hide it before you render. Anway. Move the body and keyframe it. Then move the foot's control object and keyframe it.

What I just described is very basic but there is a little more to it . I suggest that you do a search for "inverse foot" rigs. There are plenty of them out there for free! An inverse foot rig is a good way to control each foot.

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