Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-02-2003 , 12:49 AM
kbrown's Avatar
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Possibly found a bug

This one got me searching errors from my boat model for hours and all this time it was just maya acting up on me user added image

Try this:
- Create default polygon cube
- Assign few different shaders to couple of faces so that it has multiple materials
- Convert it to subd
- Do Subdiv Surfaces -> Clean Topology
-> BOOM... the surface is gone. Only wireframe left...

Does this happen to you?

Btw, I'm using maya 4.5...


Kari
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# 2 14-02-2003 , 12:51 AM
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Conclusion:

Don't use multiple shaders on object's faces if you're going to convert it to subd later on...

Any other workarounds?


Kari
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# 3 14-02-2003 , 01:19 AM
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I think you cant clean topology because the faces as the faces change You have to texture after.


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# 4 14-02-2003 , 01:40 AM
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Of course... silly me user added image user added image

If you just reassign some material to the object after clean topology, it'll display the surface again...

Argh... I shouldn't be modeling in the middle of the night user added image

*EDIT*
Still i think it would be better if it assigned for example default lambert to the whole object rather than just not assign any shader at all...


Kari
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Last edited by kbrown; 14-02-2003 at 01:54 AM.
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