Maya 2020 fundamentals - modelling the real world
Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
# 1 30-04-2003 , 04:16 PM
Sardo Numspa's Avatar
Registered User
Join Date: Apr 2003
Posts: 31

Skeleton/Joint IK Question

Hey guys. This is lame but how d you control the size and thinkness of joints you make with the skeleton-Joint Tool. Here is what I get and it's too fat. In another session of Maya...they are too long and skinny. Any help appreciated.

# 2 30-04-2003 , 04:25 PM
Kevin
Guest
Posts: n/a
sure:

go to window - settings/preferences - prefernces - kinematics -

and adjust you joint size to your liking mate

# 3 30-04-2003 , 04:30 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
I think Display > Joint Size works, too. user added image

# 4 30-04-2003 , 04:30 PM
Kevin
Guest
Posts: n/a
LOL forgot about that one mike! user added image

# 5 30-04-2003 , 04:32 PM
Sardo Numspa's Avatar
Registered User
Join Date: Apr 2003
Posts: 31
Thank you.


Cheers!

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads