Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 07-03-2004 , 07:24 PM
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Mikes rigging...

I'm just learning Maya so I have some real basic questions.
On the rigging tutorial, I'm setting up the skeleton and the bones are wider than yours and I'm not sure why. Also, what is your grid size set to?
Oh yeah, I have something weird going on in Photoshop, when I try to crop something, it seems to be locked to some kind of constraints. That is why I couldn't crop the attached image.

Thanks

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Last edited by MarkR; 07-03-2004 at 07:35 PM.
# 2 07-03-2004 , 07:37 PM
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Go to Display > Joint Size.

In Photoshop, you should be able to go to View > uncheck Snap to get it to not lock to any sort of constraints.

# 3 07-03-2004 , 07:45 PM
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Cool, the Joint thing worked. What is a good default grid size?

As for PS, I don't have snap "on"
The crop only seems to drag out as a perfect square and then when I hit enter to crop it, it crops down to about a 4x4 pixel box.
It seems like I have something wrong with Photoshop. It is a legal version so no hack bugs......

# 4 07-03-2004 , 07:50 PM
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The average default grid is fine.

Not sure about the crop issue.

# 5 08-03-2004 , 03:29 AM
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Mike, when you do the freeze transformation, do you have Joint Orient checked?

# 6 08-03-2004 , 03:56 AM
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Ok, I got it.

# 7 08-03-2004 , 05:36 PM
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New Problems...

Maybe you can see what's going on from this picture.
This is from the begginning of the second video.
I'm not sure what that white thing is that's pointing up, but I noticed on the vid that yours is pointing to the side on the X axis.
I've redone this from the start a few times and it always seems to come out like this. When I go to group them, the joints shoot off in different directions way away from the skeleton.
Also, mine says Group1 and yours said group7. I don't know if this matters or not.

Any clue?


Thanks
Mark

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# 8 08-03-2004 , 06:23 PM
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I guess the 12th times a charm. I fingered it out..
I was selecting the wrong things and grouping them.
Still not shure what the whiten thing is and why it's pointing up....

# 9 08-03-2004 , 06:58 PM
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The white arrow is the pole vector, which will be gone over further in the series. user added image

Yeah, gotta watch out for what you are grouping.

# 10 08-03-2004 , 07:12 PM
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Whitney Houston...We've got a problem

I don't know how I managed this one. I'm in too deep to start over. SOS! Help!

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# 11 09-03-2004 , 01:07 AM
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What's the problem?

# 12 09-03-2004 , 01:16 AM
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I fixed it. I wasn't getting the target symble on the RFoot, I must have not selected something right which seems to be a big part of my problems with this. Also that one selected on the pic above wouldn't rotate anything.

I must have done the steps on video 1 and 2 at least 15 times over and even though it drove me crazy, it helped me to memorize the steps and realy understand why each thing does what it does, instead of just going along with it.

Also I gotta say to anyone out there, this is an awesome tutorial.
One thing that would have made it a little easier along the way is if you had the Outliner open the entire time to see exactly what was selected a little more clearly. Other than that, it's perfect.
On to vid 3!

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