Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 20-02-2005 , 07:13 AM
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texturing.

Ok. I've read and seen about a hundred tutorials on texturing and I know how to do it now. But I can't texture anything because everytime I load my texture onto the lambert and apply it to the object, the image is stretched and blurred completely in the UV texture editor.


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# 2 20-02-2005 , 07:26 AM
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Are you creating the UV map first? Unless I misunderstood you, it sounds like you're applying a texture then trying to manipulate the UV map. If so, then you're working the wrong direction.

Another thing make sure of is that the texture map is a square image; 512x512, 1024x1024, etc.

If I'm off on both these, please clarify the problem. Detail the procedure you using.



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# 3 20-02-2005 , 07:29 AM
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First I map the UV's. Then I save the uv snapshot and make my texture. Then I create a lambert and apply the texure to it. When I look at it in the editor, it is messed up. And yes my textures are all square.


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# 4 20-02-2005 , 07:32 AM
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I was messing around with the image range and changed it to grid size. That shows the image up right but it's bigger than the 1 unit. I need it to resize right in the 1 unit.


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# 5 20-02-2005 , 07:40 AM
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Image range settings should normally be min U&V=0, Max U&V=1



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# 6 20-02-2005 , 07:43 AM
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They are but here is what it looks like with grid size image range.

Attached Thumbnails

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# 7 20-02-2005 , 07:44 AM
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And here is what it looks like with the normal image range settings.

Attached Thumbnails

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# 8 20-02-2005 , 08:02 AM
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I'm trying to replicate your problem. What image type and size is your texture?



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# 9 20-02-2005 , 06:56 PM
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The image is a bmp and it is 1024 x 1024. I also tried it in 512 x 512.


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# 10 21-02-2005 , 06:40 AM
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Not a clue. I can't replicate the problem. Can you upload the scene with the texture? I'd really like to help, this is a new one for me. Switching to grid should repeat you texture to all quadrants, so there's a variable here we're missing.



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# 11 21-02-2005 , 08:32 PM
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Ok, I'll try to get the scene up.


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