Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 29-08-2006 , 04:31 PM
j5ive's Avatar
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when texturing for gaming purposes...

Do you create the texture sets larger say 2048x2048 then texture them in ps, then bring them back down to 1024x1024 to retain most of the detail? I'm trying to get into the gaming industry and have lots of niggly little questions.

Thanks


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# 2 29-08-2006 , 04:50 PM
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Thats one option yes...


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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