Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-07-2007 , 07:39 AM
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Socom mk23

This is the best i could get out of the Socom mk23 gun used in Metal gear series

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# 2 16-07-2007 , 07:40 AM
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this is another angle

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# 3 16-07-2007 , 08:21 AM
Jr.Who
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Here’s a couple of recommendations:

Take off the primary visibility of the HDRI
Make the plane on the bottom a different color than pure white (it kinda hurts your eyes to look at it, when it’s that intense)
user added image

# 4 17-07-2007 , 01:50 AM
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hehe i did take the primary visibilty, but after i was done rendering and i didnt wanna wait for the render i just posted it anyways, and yeah i agree with the plane color but am extremly new to this i have no idea on rendering, material attributes or stuff like that, so i just did the most basic thing i can think of, a model pic, u know when u see only the object with nothing around it, and plane white plane was the first thing that came in mind

anyways is it good though user added image?


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# 5 17-07-2007 , 05:11 AM
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It's good, but it's hard to see.

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