Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 28-01-2010 , 03:25 PM
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GMC Sierra 2007

Hey everyone I thought I would try my hand at modeling a truck. This isnt the first time I have tried making a car. My first attempt happened years ago and it was horrid, so this time I tried following a tutorial to get the concept down. Although in the tutorial the person was making a car not a truck.:p

So when its all done, I plan on smoothing it out, but I also wanted to know if using the smooth tool for polygons was the same thing as making it into subdivisions?

# 2 28-01-2010 , 03:26 PM
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Here is the first pic

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# 3 28-01-2010 , 03:28 PM
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Here is the wireframe

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# 4 28-01-2010 , 04:27 PM
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i like the model check the smooth preview to see how it would look smoothed(key board shotcut 3)

# 5 28-01-2010 , 07:10 PM
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I feel like the truck-bed isn't long enough, but I could just be making it up, haha.

looks nice, and I love seeing models with hard-normals on. Looks so charming. When you soften the normals, I find it usually doesn't look good unless you subdivide a million times.


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# 6 29-01-2010 , 03:32 AM
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Murambi-
Thanks! I pressed 3 but nothing happened. I have maya 7 so I dont think i have the feature your talking about.

joopson-
I think its the angle because I'm basing this off of 3 orthographic views.
I totally agree, having the normals set to 0 helps show faces that may not flow with the grayscale gradient when the faces are curving. Thanks! ill post up a pic with it smoothed

# 7 29-01-2010 , 04:11 AM
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here it is rendered with 3 point lighting and raytrace shadows

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# 8 29-01-2010 , 05:54 AM
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# 9 29-01-2010 , 06:11 AM
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hey give this a studio lighting test im sure it will look great

# 10 30-01-2010 , 10:15 AM
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that's pretty solid man, just get some tread on those tiresuser added image

# 11 31-01-2010 , 12:48 AM
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Thanks guys!

here is a pic with mentalray global illumination, obviously i still need to work on my rendering skills.

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# 12 31-01-2010 , 01:08 AM
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Just realized the doors need handles... but you're probably aware of that.

# 13 31-01-2010 , 01:27 AM
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hahah yes I keep forgeting to add them! I usually start working on another part.

# 14 13-02-2010 , 06:17 PM
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Ok, so I have been working on my renderings in mental ray, obviously it still needs some work but here are some better renders!

I have made the door handles, I just used an older version of the truck when setting up the rendering in MR.

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# 15 13-02-2010 , 06:20 PM
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here is the back

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