Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 14-04-2003 , 02:12 AM
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New High res project... Deinonychus

Just about a hour into her.. Just getting the proportions....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

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# 2 14-04-2003 , 02:13 AM
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Lol, bud, knew I´d see one of these shortly in the WIP forum.
user added image

# 3 14-04-2003 , 02:44 PM
Kevin
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nice proposions mate!! looking forward to the detail dude!!

# 4 14-04-2003 , 02:49 PM
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Well got the basic shape all done... Can start on the fun part the details=).....Dont worry about the feet or claws they look like crap right now ....I'm going to do them seperate so i can get them right and attach them later....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 5 14-04-2003 , 02:51 PM
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d


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 6 14-04-2003 , 03:25 PM
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Front and Back legs attached to her now....


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 7 14-04-2003 , 03:27 PM
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wire


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 8 14-04-2003 , 03:29 PM
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Nice!

Wow, thats looking really good man, is it all nurbs modeled? If so are you gonna use Displacement mapping for the skin, I've seen that done before and it looks so sweet!

# 9 14-04-2003 , 03:30 PM
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OK, just saw your wire, i'm being stupid, sorry!

# 10 14-04-2003 , 03:39 PM
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No worries mate.. It started out as a nurbs model the first few pictures...now its polys


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 11 14-04-2003 , 11:21 PM
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How did you start with NURBS and end up with such a low-poly result!?



"When you are born, you have a resposiblilty to program you're own mind, if you do not accept this responsiblilty, then the world will do it for you"
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# 12 15-04-2003 , 12:31 AM
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Looking good, Kurt. user added image

for those curious, I've got a Converting Nurbs to Polys mini-vid at my site. user added image

Link in sig.

Keep it up, Kurt!

# 13 15-04-2003 , 01:20 AM
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kurt high res. yeah baby go to it.

# 14 15-04-2003 , 02:32 AM
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Vectorman


Its pretty easy just have standard fit clicked on in you nurbs to polys optioned box.


I am enough of an artist to draw freely upon my imagination, knowledge is limited, imagination encircles the world. (Albert Einstein)

https://www.artstation.com/kurtb
# 15 15-04-2003 , 02:49 AM
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What, you call that high poly?!?!? Look at that wireframe, sheesh! Well, i certainly have to learn a lot, this just inspired me to whip out the book i bought... time to learn user added image. BTW, good job so far user added image.. i like this technique of general shape, then detail... never thought of doing that user added image.


"I should call you sugar maple tree cause i'd totally tap that" haha

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