Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 03-03-2003 , 06:19 PM
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March chalenge - cb8rwh - Noobie

Ello,

decided to give this a shot. Let's hope I finish it this time.

I am intending to model the Iron Giant (the one from the film of the same name). Can I do this or does it have to be an original piece??

cheers

rich


Last edited by M; 04-03-2003 at 02:39 AM.
# 2 03-03-2003 , 06:32 PM
Kevin
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omg .... so many entries this month!!! rock on guys!!

have fun cb8rwh and I look forward to seeing it!

# 3 04-03-2003 , 01:35 AM
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well I have started the head - I am havin difficulty around the eyes - how the hell do you make smooth circular eyes on a curved surface (polys) - puzzling me user added image

cheers

rich


edit: DOH!! just found out a method


Last edited by cb8rwh; 04-03-2003 at 02:00 AM.
# 4 04-03-2003 , 02:38 AM
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Hey, great start! I was thinking that you were modelling gutsman until you said it was the robot guy off that movie user added image. you could do a boolean subtraction to get the hole of the eyes, or you could do what you have done, then select the verts around the eye.. and use the scale tool and move tool to make it look like a circle user added image. Keep it up user added image.

BTW.. i changed your title name.. I spell noobie as newbie too.. but everyone else has went with noobie and it has been around for a while so i just made that change user added image. Best of luck.


"I should call you sugar maple tree cause i'd totally tap that" haha

email - mattwettstein@gmail.com
# 5 04-03-2003 , 03:07 AM
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heh heh, looks like the robot from Iron Giant or Diesel Sweeties. user added image

Nice.

# 6 04-03-2003 , 11:08 AM
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Well started again user added image

Looks a bit better this time - at least the eyes are actually
round(ish) user added image

MtMcK - yeah it is the robot from the iron giant user added image well supposed to be anyway

M - thanks for that boolean - totally forgot about those user added image

cheers

rich

# 7 05-03-2003 , 07:03 PM
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ello all,

well started over again - i can't get to grips with when to refine the model and I get too bogged down with faces - trying to keep it pretty low poly count for as long as poss

comments welcome

cheers

rich

# 8 05-03-2003 , 07:15 PM
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Sweet! good idea!
Brian


Please check
My (old) website!
# 9 05-03-2003 , 07:29 PM
Kevin
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yup its on its way mate! keep it up dude

# 10 06-03-2003 , 01:12 AM
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evening all,

well have done some more - just about completed the upper body base - needs detail adding. had a few problems with mirroring geometry - sometimes worked fine other times it didn't transfer to the -ve side of x - i tried changing the pivot location to the 0 of the x axis but no luck - eventually got them placed by duplicating.

I am really enjoying this!!

cheers

rich

# 11 06-03-2003 , 02:11 AM
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ello,

here are some of the pics I have been working off.

cheers

rich

# 12 06-03-2003 , 02:12 AM
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and another - used to begin the model with - helped get the scale reasonably correct

# 13 06-03-2003 , 02:15 AM
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and the final render for today - cause it's time to catch some zeds (or zees user added image )

cheers

rich

# 14 06-03-2003 , 06:20 AM
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hey, good progress - and nice "details" too

# 15 06-03-2003 , 06:38 AM
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Wow, you really caught me off guard with that last render! Awesome job!!!! Now, are you going to end off with that blocky look (you can see the polys).. or are you going to smooth it or soften it? Well, in any case, great job so far... i really need to catch up to all of you guys!.


"I should call you sugar maple tree cause i'd totally tap that" haha

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