View Poll Results: who made the coolest looking weapon? (vote after the comp has ended)
Kuj4k 0 0%
Chirone 2 20.00%
Dango 3 30.00%
hammer.horror 5 50.00%
murambi 0 0%
Voters: 10. You may not vote on this poll

Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 31 03-08-2009 , 03:21 AM
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@Dango77 im lovin that thing. very bad ass

# 32 03-08-2009 , 07:14 AM
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blocked out some more, good job i have the day off work.

user added image

# 33 03-08-2009 , 08:23 AM
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Kick ass revolver !!!! my dad use to have one when he was a cop user added image

# 34 03-08-2009 , 10:53 AM
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another...

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# 35 03-08-2009 , 11:44 AM
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Looking good Hammer, personally I prefer the first of the two last pictures you posted, I think because it's clearer to see the shapes of the barrel. But the last one you posted looked a bit more realistic, so maybe somewhere inbetween?

Good work anyhow!

And thanks Kuj4K, I'm doing what I can with the time I've had, (not a lot!) Glad you like it!

# 36 03-08-2009 , 12:10 PM
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aaah, pushed the wrong keys and killed the post page and so yeah.. starting again..

this is going to be my last post with pictures because i dont have a chance to work on this for the comp after this point here

a bit about the weapon...

the weapon is an axe with two blades
it has a hidden gun, the gun fires as a single shot gun, so it's not semi auto or full auto.
it fires ordinary.. umm... 45mm lead bullets (unlimited ammo and no reload time..... :p)
the weilder of this weapon carries two (so he has four blades and two guns) and can join them at the butt end to form a halberd-like weapon, or open an end up to fire a shoulder mounted energy weapon.


made a very quick and crude playblast of the weapon switching between axe and gun form

https://www.youtube.com/watch?v=ZDmQLflAS3I

sorry...this is probably going to be my longest post... lots of close ups of the weapon

this took just over 32 minutes to render... at 640x480 res... must be all the glossyness to the reflections
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gun form from behind
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another close up of gun form
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the entire gun form
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close up of the trigger, you should be able to see the hole that it came out from
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that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 37 03-08-2009 , 12:11 PM
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i was about to go sleep when i realised my post never posted

it had too many images.......

now i forgot what i said after my post...

tip of the axe
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moving down the axe
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the handle of the axe
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the entire axe (i think i made it a bit too long.....)
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two joined together firing an energy beam
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same shot, different angle
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that is looking sweet hammer, do you have the holes for the bullets in teh chamber?




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 38 03-08-2009 , 12:15 PM
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forgot the last picture

of the wireframe

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56,412 triangles........




that's a "Ch" pronounced as a "K"

Computer skills I should have:
Objective C, C#, Java, MEL. Python, C++, XML, JavaScript, XSLT, HTML, SQL, CSS, FXScript, Clips, SOAR, ActionScript, OpenGL, DirectX
Maya, XSI, Photoshop, AfterEffects, Motion, Illustrator, Flash, Swift3D
# 39 03-08-2009 , 12:17 PM
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could you guys tell me how your taking such good screens? so i can post mine.

# 40 03-08-2009 , 12:49 PM
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i use grab on mac osx for screenshots.

# 41 03-08-2009 , 02:19 PM
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user added image
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hope i can texture it in the next hour or too. i suck at texturing

# 42 03-08-2009 , 02:46 PM
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Ok you have 23 thousand triangles and it's not looking too good one thing i notice by first sight are the edges they are oval not define. Look @ the revolver every edge is hard not oval and it gives the feeling of right structure and metal effect. Baisicly i mean that you need more practice @ hard surface modeling.

Anyway Gj keep it uP user added image

p.s i suck @ texturing too user added image

# 43 03-08-2009 , 02:50 PM
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well, actually i know what i did wrong. I smoothed it insted of smooth previewed it. and then saved it (opps). And i dont feel like re making the whole thing..........so im just leaving it so its stuck in smooth it was alot less tris.....so yea......this model is kind of a **** up.....

# 44 03-08-2009 , 03:30 PM
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it would have been good to see the un-smoothed version... is there no history on it then? because you can change the subdivision level to 0 and it will be un-smoothed.

# 45 03-08-2009 , 03:34 PM
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how do i change the subdivision level? where is that?

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