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# 1 22-09-2008 , 01:36 AM
Geldslaw's Avatar
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Setting scale of measurement

I'm trying to follow tutorials, and they keep saying that they have set their scale to feet, or inches. Can for the love of Jesus, someone tell me where and how to set this thing. I have search the helpfile and the net and I can't find out how to do it.

Also can someone tell me how to mirror geometry so that its flipped the other way?

many thanks


it takes a seed of an idea to create a field of dreams and a lot of sweat.
# 2 22-09-2008 , 02:47 AM
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Also can someone tell me how to mirror geometry so that its flipped the other way?

many thanks

just select your geometry go to edit>duplicate special in the translate option type -1 depending on the direction you want it to duplicate (XYZ)

# 3 22-09-2008 , 02:54 AM
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or

mesh>mirror geometry

or

ctrl+d and then type -1 in the scale field.

# 4 22-09-2008 , 03:17 AM
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where can I set up the measurements for inches and feet


it takes a seed of an idea to create a field of dreams and a lot of sweat.
# 5 22-09-2008 , 04:48 AM
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beats me... preferences?

# 6 22-09-2008 , 05:01 AM
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If I want to model something to scale, there must be a way of setting the units of scale to be either metric, or imperial?user added image


it takes a seed of an idea to create a field of dreams and a lot of sweat.
# 7 22-09-2008 , 06:20 AM
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It's in preferences but I recommend leaving it at default as Maya likes to work with smaller objects and isn't really geared towards working to scale. When starting a project just determine your own system using the grid. For example, say you wanted to create a human who's 5' tall...you could visually use each grid division to equal 1ft. Or say you were creating a mammoth battle cruiser, you could use each division to equal 25m or whatever. You don't have to set it anywhere. As long as you establish for your project how you're visualizing the grid elements and keep it consistent when building other scene elements, you should be good. You can always scale everything as need be later if you need to but I would stick with this method as it will prevent your machine from getting bogged down...trust me. I once built a wine dispenser in maya to scale and every little tweak caused massive slow down.

Maybe this will explain it better:

https://www.zaon.org/showthread.php?t=2054


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# 8 22-09-2008 , 08:49 AM
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thanks that's just what I needed to know and to hear, it makes a lot of sense. I'd rather listen to the voice of experience than to learn the hardway

many thanks


it takes a seed of an idea to create a field of dreams and a lot of sweat.
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